Alpha 13
KEY BINDINGS : ( mapped via commonui and input actions, not displayed via hud,options widgets still in development)
Default bindings are as followed;
W,A,S,D (cardinal movement regardless of orientation)
MOUSE rotates character and aim's via offset, Hold RMB for screen rotation. LMB Fire
R = Reload
T = Bandage/Medikit (missing animation)
G = Toss grenade
SPACEBAR = Jump
SHIFT = Sprint
CTRL = Crouch ( CAPSLOCK = Toggle hold/toggle crouch )
Q = Quick switch between primary/sidearm (1, 2 switches primary,sidearm)
E = Interact / Pickup
ALT = Roll (must be moving)
P = Pause
Alternative Roll (Crouch + Spacebar while moving)
This build uses FSR4 - Shader Model 5 - FXAA
Usefull Commands
` enables console
r.FidelityFX.FSR4.QualityMode (0 native , 1 Quality , 2 Balanced, 3 Performance)
r.AntiAliasingMethod = "1" (FXAA, other options None, TAA, TSR, MSAA)
stat UNIT (for showing gpu stats)
stat FPS (shows fps/msec)
This build includes SM5 dx11,dx12 and vulkan shaders.
to switch RHI you can create a shortcut to the .exe and edit properties and add the switch after the target "filename.exe" -switch
eg. ("../installdir/neodeath.exe" -vulkan)
save and run the game via shortcut.
Oct 9, 2025
- Forest 2 map refined: spawners, actors, fixes
Sep 18, 2025
- NPC update: materials, auto-spawner, explosives rebuilt
Sep 5, 2025
- Landscape rebuild: FXAA & FSR shaders
Sep 4, 2025
- Targeting fix, forest mesh/materials rebuilt, landscape edits
Aug 28, 2025
- Level spawner rebuild, building modeling
Aug 24, 2025
- Actor spawner additions, overlap fix
Aug 21, 2025
- Spawner/projectile updates, class tweaks, shooting range
Aug 15, 2025
- Arcade branch redux: weapons, projectiles, shooting range
Aug 8, 2025
- Post-process volume & light function material added
Aug 3, 2025
- Forest 1 & 2 maps built, game modes updated
Jul 24, 2025
- Beta 1.04: The Forest commit
Jun 30, 2025
- Status component alpha: interface events, fixes, gameplay balance
Jun 11, 2025
- Models replaced, materials updated, level arrangement
May 29, 2025
- Level template, TAA, preview test
May 27, 2025
- Template levels/content added, resized
May 16, 2025
- Forward shading TAA fix, roll mechanic check
May 14, 2025
- Bug fixes, asset actions, physics materials, movement changes
May 8, 2025
- Niagara particles, new assets, loot/chest update
Apr 30, 2025
- Level 1 major update: quality, inventory, variables
Apr 12, 2025
- Weapon/loot finalized, widget switch fix
Apr 10, 2025
- Widget coded: condition, quality, randomness, screen fix
Apr 9, 2025
- Weapon foundation complete, testing done
Apr 8, 2025
- Widget refine, weapon drop/pickup, database setup
Apr 7, 2025
- Vending spawn fix, loot removal logic
Apr 4, 2025
- Weapon iteration, rarity enum switch, major commit
Apr 2, 2025
- Reload interrupt, item creation framework, fixes
- Item rarity & color palette, roll mechanic rewrite
Mar 31, 2025
- Modular/prebuilt setup testing begins
Mar 25, 2025
- Dodge roll with invuln, sprint/stamina fixes, markdown testing
Mar 20, 2025
- Projectile rebuild, AI alert, crosshair accuracy
- Small update
- Master Alpha 13 milestone
Get Neodeath
Neodeath
| Status | In development |
| Author | crackshot |
| Genre | Shooter |
| Languages | English |
More posts
- 🛠️ Performance Feedback Thread1 day ago

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